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	<title>Comments for SketchCamp</title>
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	<link>http://sketchcamp.com</link>
	<description>Sketching the Future of UX - May 28th, 8:45am - 5:30pm, at 2948 20th Street, SF 94110</description>
	<lastBuildDate>Mon, 06 Jun 2011 22:32:04 +0000</lastBuildDate>
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		<title>Comment on About by Sonja</title>
		<link>http://sketchcamp.com/?page_id=17&#038;cpage=1#comment-247</link>
		<dc:creator>Sonja</dc:creator>
		<pubDate>Mon, 06 Jun 2011 22:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=17#comment-247</guid>
		<description>I coudn&#039;t attend this time, but will there be a next Sketch camp? I would love to attend. Have been on UX Sketch Mettings in London a lot.
Cheers, Sonja</description>
		<content:encoded><![CDATA[<p>I coudn&#8217;t attend this time, but will there be a next Sketch camp? I would love to attend. Have been on UX Sketch Mettings in London a lot.<br />
Cheers, Sonja</p>
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		<title>Comment on Sessions &amp; Submissions by Cynthia Young</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-207</link>
		<dc:creator>Cynthia Young</dc:creator>
		<pubDate>Mon, 23 May 2011 05:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-207</guid>
		<description>To Sketch is Human

Let&#039;s take a quick dive into Biological Anthropology, Archaeology, and a little Ethnography to discover how humans have been creating, surviving, and thriving by &quot;sketching&quot; through the centuries to today!  Enjoy finding out why working that pencil is key to your humanity AND gain fun, easy, and actionable inspiration for your work!</description>
		<content:encoded><![CDATA[<p>To Sketch is Human</p>
<p>Let&#8217;s take a quick dive into Biological Anthropology, Archaeology, and a little Ethnography to discover how humans have been creating, surviving, and thriving by &#8220;sketching&#8221; through the centuries to today!  Enjoy finding out why working that pencil is key to your humanity AND gain fun, easy, and actionable inspiration for your work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sessions &amp; Submissions by Mary Parks</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-202</link>
		<dc:creator>Mary Parks</dc:creator>
		<pubDate>Sat, 21 May 2011 21:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-202</guid>
		<description>Title: Sketching for Voice

I design Voice User Interfaces for telephony and multimodal applications. Sketching isn’t usually the first thing that comes to mind when designing for speech, but it actually reveals a lot of narrative and contextual details that can impact the design. In this activity session we’ll practice techniques for visualizing audio experiences, including sketching, storyboarding, and physical improvisation/bodystorming.</description>
		<content:encoded><![CDATA[<p>Title: Sketching for Voice</p>
<p>I design Voice User Interfaces for telephony and multimodal applications. Sketching isn’t usually the first thing that comes to mind when designing for speech, but it actually reveals a lot of narrative and contextual details that can impact the design. In this activity session we’ll practice techniques for visualizing audio experiences, including sketching, storyboarding, and physical improvisation/bodystorming.</p>
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	</item>
	<item>
		<title>Comment on Sessions &amp; Submissions by Clay Newton</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-200</link>
		<dc:creator>Clay Newton</dc:creator>
		<pubDate>Fri, 20 May 2011 22:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-200</guid>
		<description>Title: Old Skool Sketching

What is there to learn from other forms of drawing, technical and otherwise?

As a discipline, interface design is incredibly nascent, and many of the tools we use have lost their historical context, and the non-designy folks we work with are often at a loss for how to process our specifications because they have lost their &quot;pictureness&quot;. 

What insights can we glean from drawings, technical and otherwise, from other disciplines and periods? Eg, &lt;a href=&quot;http://j.mp/jm0ZUE&quot; rel=&quot;nofollow&quot;&gt;da Vinci’s technical drawings&lt;/a&gt;, &lt;a href=&quot;http://www.google.com/search?hl=en&amp;nord=1&amp;site=webhp&amp;tbm=isch&amp;q=egyptian+wall+drawings&amp;revid=678358304&amp;sa=X&amp;ei=VuTWTdcagtKwA82U0bIH&amp;ved=0CDoQ1QIoAg&amp;biw=1635&amp;bih=989&quot; rel=&quot;nofollow&quot;&gt;the works of ancient Egypt&lt;/a&gt;, &lt;a href=&quot;http://www.google.com/search?hl=en&amp;nord=1&amp;biw=1635&amp;bih=989&amp;site=webhp&amp;tbm=isch&amp;sa=1&amp;q=miro+drawings&amp;aq=f&amp;aqi=g1g-m1&amp;aql=&amp;oq=&quot; rel=&quot;nofollow&quot;&gt;Miro’s drawings&lt;/a&gt;,  &lt;a href=&quot;http://www.google.com/search?hl=en&amp;nord=1&amp;biw=1635&amp;bih=989&amp;site=webhp&amp;tbm=isch&amp;sa=1&amp;q=mechanical+engineering+drawings&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=&quot; rel=&quot;nofollow&quot;&gt;mechanical engineering drafts&lt;/a&gt;, etc.</description>
		<content:encoded><![CDATA[<p>Title: Old Skool Sketching</p>
<p>What is there to learn from other forms of drawing, technical and otherwise?</p>
<p>As a discipline, interface design is incredibly nascent, and many of the tools we use have lost their historical context, and the non-designy folks we work with are often at a loss for how to process our specifications because they have lost their &#8220;pictureness&#8221;. </p>
<p>What insights can we glean from drawings, technical and otherwise, from other disciplines and periods? Eg, <a href="http://j.mp/jm0ZUE" rel="nofollow">da Vinci’s technical drawings</a>, <a href="http://www.google.com/search?hl=en&amp;nord=1&amp;site=webhp&amp;tbm=isch&amp;q=egyptian+wall+drawings&amp;revid=678358304&amp;sa=X&amp;ei=VuTWTdcagtKwA82U0bIH&amp;ved=0CDoQ1QIoAg&amp;biw=1635&amp;bih=989" rel="nofollow">the works of ancient Egypt</a>, <a href="http://www.google.com/search?hl=en&amp;nord=1&amp;biw=1635&amp;bih=989&amp;site=webhp&amp;tbm=isch&amp;sa=1&amp;q=miro+drawings&amp;aq=f&amp;aqi=g1g-m1&amp;aql=&amp;oq=" rel="nofollow">Miro’s drawings</a>,  <a href="http://www.google.com/search?hl=en&amp;nord=1&amp;biw=1635&amp;bih=989&amp;site=webhp&amp;tbm=isch&amp;sa=1&amp;q=mechanical+engineering+drawings&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=" rel="nofollow">mechanical engineering drafts</a>, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sessions &amp; Submissions by Daria Kempka</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-189</link>
		<dc:creator>Daria Kempka</dc:creator>
		<pubDate>Wed, 18 May 2011 00:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-189</guid>
		<description>Title: Sketchgames

Visual brainstorming. In this session we&#039;ll use a series of fast sketching and rapid ideation exercises designed to open up our thinking. Think of these as cognitive calisthenics that you can do solo or with a group any time you need to generate ideas or solve a problem.</description>
		<content:encoded><![CDATA[<p>Title: Sketchgames</p>
<p>Visual brainstorming. In this session we&#8217;ll use a series of fast sketching and rapid ideation exercises designed to open up our thinking. Think of these as cognitive calisthenics that you can do solo or with a group any time you need to generate ideas or solve a problem.</p>
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	</item>
	<item>
		<title>Comment on Sessions &amp; Submissions by Daria Kempka</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-188</link>
		<dc:creator>Daria Kempka</dc:creator>
		<pubDate>Wed, 18 May 2011 00:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-188</guid>
		<description>Title: Creating a sketching culture at work (even if you work in a large organization):

Sketching is a flexible, cheap, incredibly useful tool for generating, sharing, and getting feedback on ideas. But it can still be tough to get people to draw at work, especially in a conservative environment. 

In this session, I&#039;ll share the story how we brought sketchnoting to Marquette University and how it has helped us communicate with each other better. I&#039;ll share some photos of sketchnotes from our weekly standup meetings and some tips on how to help your coworkers overcome their fear of sketching. 

Then, we&#039;ll talk together about how you might create a sketching culture at your workplace.</description>
		<content:encoded><![CDATA[<p>Title: Creating a sketching culture at work (even if you work in a large organization):</p>
<p>Sketching is a flexible, cheap, incredibly useful tool for generating, sharing, and getting feedback on ideas. But it can still be tough to get people to draw at work, especially in a conservative environment. </p>
<p>In this session, I&#8217;ll share the story how we brought sketchnoting to Marquette University and how it has helped us communicate with each other better. I&#8217;ll share some photos of sketchnotes from our weekly standup meetings and some tips on how to help your coworkers overcome their fear of sketching. </p>
<p>Then, we&#8217;ll talk together about how you might create a sketching culture at your workplace.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sessions &amp; Submissions by Doug May</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-186</link>
		<dc:creator>Doug May</dc:creator>
		<pubDate>Tue, 17 May 2011 20:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-186</guid>
		<description>Topic Request:  Gesture Design

Can someone talk about (multi-touch) gestures:
* what are the &quot;standard&quot; gestures, do they have any (shorthand) notation, and what is their typical usage in designing a new UX
* what to consider before creating a custom gesture
* how to draw a gesture; how to mark one up

My apologies if this is the wrong way to suggest/request a topic.</description>
		<content:encoded><![CDATA[<p>Topic Request:  Gesture Design</p>
<p>Can someone talk about (multi-touch) gestures:<br />
* what are the &#8220;standard&#8221; gestures, do they have any (shorthand) notation, and what is their typical usage in designing a new UX<br />
* what to consider before creating a custom gesture<br />
* how to draw a gesture; how to mark one up</p>
<p>My apologies if this is the wrong way to suggest/request a topic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sessions &amp; Submissions by Krista Sanders</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-184</link>
		<dc:creator>Krista Sanders</dc:creator>
		<pubDate>Tue, 17 May 2011 00:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-184</guid>
		<description>Title: 6-8-5s

This session will teach and demonstrate a simple exercise called 6-8-5s. This is an activity that can be used in any stage of the ideation process and is welcoming to designers and non-designers. The goal with 6-8-5s is to generate between 6-8 ideas (related to some meeting objective) in 5 minutes.</description>
		<content:encoded><![CDATA[<p>Title: 6-8-5s</p>
<p>This session will teach and demonstrate a simple exercise called 6-8-5s. This is an activity that can be used in any stage of the ideation process and is welcoming to designers and non-designers. The goal with 6-8-5s is to generate between 6-8 ideas (related to some meeting objective) in 5 minutes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sessions &amp; Submissions by Brynn Evans</title>
		<link>http://sketchcamp.com/?page_id=6&#038;cpage=1#comment-183</link>
		<dc:creator>Brynn Evans</dc:creator>
		<pubDate>Tue, 17 May 2011 00:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=6#comment-183</guid>
		<description>Title: Sketching 101

This session will be geared towards non-sketchers or non-designers AND to folks who work a lot with non-sketchers and non-designers. The goal is to learn a few simple techniques for sketching (think: sketching to communicate, not sketching to produce art); and then practice those techniques until you begin to feel more comfortable at it. All that&#039;s required is pen &amp; paper and a little willingness to draw!</description>
		<content:encoded><![CDATA[<p>Title: Sketching 101</p>
<p>This session will be geared towards non-sketchers or non-designers AND to folks who work a lot with non-sketchers and non-designers. The goal is to learn a few simple techniques for sketching (think: sketching to communicate, not sketching to produce art); and then practice those techniques until you begin to feel more comfortable at it. All that&#8217;s required is pen &amp; paper and a little willingness to draw!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Mike Xu</title>
		<link>http://sketchcamp.com/?page_id=17&#038;cpage=1#comment-123</link>
		<dc:creator>Mike Xu</dc:creator>
		<pubDate>Fri, 22 Apr 2011 08:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://sketchcamp.com/?page_id=17#comment-123</guid>
		<description>Hey I know the event is sold out, but one of my friends said you guys were looking for volunteers!  I would love to be able to attend and help out .

Thanks,
Mike</description>
		<content:encoded><![CDATA[<p>Hey I know the event is sold out, but one of my friends said you guys were looking for volunteers!  I would love to be able to attend and help out .</p>
<p>Thanks,<br />
Mike</p>
]]></content:encoded>
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